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Stop-walk

1

Category

vocal
rhythmic
instrumental

Age

10+

Number of participants

5+

Duration

approx. 10 min.

Working method

group work

Musical abilities of the trainers

1  2  3  4  5  6

Equipment and instruments
  • optional: any type of instrument
Competences
  • attention
  • concentration
  • creativity
  • cooperation
  • quick reaction
  • team cohesion

Stop-walk

A general warm-up exercise that can also use musical sounds
as a command in a more creative form.

AIM

A general movement exercise in which musical commands can be used to direct group members. This is a useful team-building game, icebreaker, in which the participants can get to know music in a new aspect.

Description

The participants are placed randomly in the space.
At the leader’s command, the participants perform certain activities:
„WALK” – to go
„STOP” – to stop

Then you have to do the opposite:
„WALK” – to stop
„STOP” – to go

You can even go back to the original version so that they understand it literally, and you can change it several times.

You can expand the command words:
„JUMP” – to jump
„SQUAT” – to squat
and so on

With these expanded activities, you can also play the opposite, you just have to discuss exactly what each one means.

 

Level up!

Match each command word to general sound effects or music.
These can be imitations of animal sounds, car sounds, ringtones, different rhythms clapped, and of course they can also be musical – e.g. if there are instruments or vocals, the high-low sounds can be given meaning.

The Poison Rhythm

24

Category

rhythmic

Age

12+

Number of participants

8-12

Duration

approx. 30 min.

Working method
  • group work
Musical abilities of the trainers

1 2 3 4 5 6


Equipment
and instruments
  • optional: percussion instrument
Competences
  • creativity
  • attention
  • collaboration
  • concentration
  • rhythm recognition
  • sense of rhythm
  • memory

The Poison Rhythm

A rhythmic game that focuses on concentration
and at the same time develops a sense of rhythm
without being noticed.

AIM

The main goal of the activity is to develop participants’ steady beat competency by involving different rhythmic patterns and various body movements.

Description

The activity starts with the instructor clapping a four-beat rhythm that is labelled the ‚poison rhythm’.
He/she will then clap a series of four beat rhythms to the participants, which they repeat.
When the instructor claps the poison rhythm, the participants should remain silent.
If anyone accidentally claps the poison rhythm, he/she is out of the game. This is a simple and enjoyable way to help participants recognize different rhythm patterns.
The role of leader can also be transferred here so that as many people as possible can use their creativity.
Examples of poison rhythm and four-beat rhythmic patterns:

    comments for facilitators

    Percussion instruments can be used during the rhythmic games, e.g. drums, percussion eggs, wood maracas, rhythm sticks, bells or castanets.
    During the activities be care of the steady beat! The dynamics of the activities can be changeable.