Please ensure Javascript is enabled for purposes of website accessibility

We Will Rock You – President!

20

Category

rhythmic

Age

8+

Number of participants

10-30

Duration

approx. 10 min.

Working method

group work

Musical abilities of the trainers

12  3  4  5  6

Competences
  • collaboration
  • creativity
  • attention
  • concentration
  • rhythm recognition
  • sense of rhythm

We Will Rock You – President!

A playful mental focus game based on
the rhythm of We will rock you.

AIM

Helps group dynamics, improves sense of rhythm. Improves ability to focus.

Description

Everybody stands in the circle. Ideally there are 10-15 people in the group.
The facilitator explains the task.

Each participant has a name or number they have to remember based on where they stand in within the circle:
there is one who called „President”
on “President”’s left is the „Assistant”
participant on the “Assistant”’s left called “1” and the participant after “2” and this row finishes with the last group member on the right of the “President”.
Everybody start drumming the rhythm of „We will rock you by Queen”.
The method of the game is the following:
When you clap your hands you have to say your name (e.g. „President”) and in the next round of clapping your hands you say the number or name of another random participant (e.g. „4”). It means that participant No 4 has been called. Now it is time for participant No 4 to say his/her name (e.g. „4”) when clapping and during second clapping to say a number or name of another random participant.
If you say your name incorrectly or if you say your name but you wasn’t called or if you don’t say your name though you were called – meaning you are wrong – in this case, you have to change your place and move next to the President, to his right.
This means everybody (or almost) will have another number/name.

comments for facilitators

For groups where they have to get to know each other, they can plan by their real names. In this case they start with going round and everybody introducing themselves with saying their first name. And then the game starts with the same method, only in this case they have to say a real name of a team member.

Charlie over the Ocean

21

Category

vocal

Age

12-25

Number of participants

8-12

Duration

approx. 35 min.

Working method
  • group work
Musical abilities of the trainers

1  3 4 5 6


Equipment
and instruments
  • music player / app
    to play the song
Competences
  • learning and memory skill
  • collaboration
  • attention
  • concentration
  • creativity
  • sense of rhythm

Charlie over the Ocean

The music game inspired by the aquatic life is suitable
and easy for those participants who are inexperienced
in music or for musicians at all levels.

AIM

The main objectives of these music activities are to introduce participants to the joy of playing and singing songs together, as well to provide some knowledge of musical experience, understanding and enjoyment.

Description

Before starting the game, the facilitator asks the young people to think of something that is in the ocean, seas. Let them use their imagination, what they want to see more closely, get to know.
The participants sing or learn the song several times so that they no longer have to concentrate on the sounds and the text during the game. When the word {blackbird} is reached in the third line of the text, everyone must replace it with the word they thought of at the beginning of the game, but it is important to keep the rhythm (e.g. speed up the syllables).

  1. Participants are standing in a circle, hands are clasped, and the instructor is on the outside.
  2. With a steady beat he/she begins walking around the outside of the circle singing the solo, echoed by the group. Don’t forget to use the words that everyone has come up with!
  3. On the last word, he/she taps the participant closest to him/her. Racing around the circle, if the chosen player tags the first participant before they reach the opening in the circle they win their place back and the song is sung again. If not, they become the new soloist.

Lyrics

Solo:
Charlie over the ocean,
Charlie over the sea,
Charlie caught a {blackbird}
Can’t catch me.

Group:
Charlie over the ocean, (echo)
Charlie over the sea, (echo)
Charlie caught a {blackbird} (echo)
Can’t catch me. (echo)

    comments for facilitators

    During the activities be care of the steady beat.
    There are countless versions of these popular songs, and they have varied in lyrics and melody over the years, so you can learn any version.

      Circle Round the Zero

      22

      Category

      vocal
      rhythmic

      Age

      12-25

      Number of participants

      8-12

      Duration

      approx. 35 min.

      Working method
      • group work
      Musical abilities of the trainers

      1  3 4 5 6


      Equipment
      and instruments
      • optional: percussion instrument
      • music player / app
        to play the song
      Competences
      • collaboration
      • attention
      • concentration
      • movement coordination
      • sense of rhythm

      Circle Round the Zero

      This activity is generally a warming-up exercise, this funny game
      is useful as it gives the participants the opportunity
      to get to know each other

      AIM

      The main objectives of these music activities are to introduce participants to the joy of playing and singing songs together, as well as to provide some knowledge of musical experience, understanding and enjoyment. The musical activities combine visual, auditory, and kinesthetic learning in a joyful way.

      Description

      Learning the melody at the beginning of the game is also important, either the leader learns this in advance, then the others learn it from her/him during the game. Or it is also possible to spend some time together learning while listening to the recording.

      1. Participants are standing in a circle, spaced slightly apart, one leader on the outside.
      2. Everyone in the circle claps the beat while singing, the instructor walks around the outside of the circle.
      3. At the appropriate point in the song as: ‘Back, back zero’ the instructor stands back to back with one of the players.
      4. At ‚Side, side zero’ he/she stands next to him/her in the circle.
      5. At ‚Front, front zero’ he/she stands facing the chosen participant.
      6. Version 1: At ‚Tap your lovin’ zero’, he taps him/her on the shoulders.
        Version 2: At ‚Swing your lovin’ zero’, they swing together.
      7. On the next repetition, that person joins him walking around the outside of the circle. Then two play the same for the corresponding words, and so on until they run out in the circle.

      Lyrics

      Version 1:

      Circle round the zero, Find your lovin’ zero,
      Back, back zero, side, side zero,
      Front, front zero, Tap your loving zero.

      Version 2:

      Circle round the zero, Find your lovin’ zero,
      Back, back zero, side, side zero,
      Front, front zero, Swing your loving zero.

        comments for facilitators

        During the activities be care of the steady beat.
        There are countless versions of these popular songs, and they have varied in lyrics and melody over the years, so you can learn any version.

          Do as I’m Doing

          23

          Category

          vocal
          rhythmic

          Age

          12-25

          Number of participants

          8-12

          Duration

          approx. 15 min.

          Working method

          group work

          Musical abilities of the trainers

          1  2  3  4  5  6

          Equipment and instruments
          • optional: percussion instrument
          • music player / app to play the song
          Competences
          • creativity
          • collaboration
          • attention
          • concentration
          • movement coordination
          • rhythm recognition
          • sense of rhythm

          Do as I’m Doing

          Singing a simple melody with movements
          and rhythmic accompaniment.

          AIM

          The main objectives are to introduce participants to the joy of singing songs together, as well to provide some knowledge of musical experience, understanding and enjoyment. Besides developing their skills with these musical activities, participants can have a great time experiencing a flow state.

          Description

          It’s a simple follow me game: the participants imitate the leader while singing. Adapting to the text, we follow the instructions in the last line in movement: fast, slow, high and low.
          For example: participants stand in a circle and clap in the tempo according to the lyrics. They can repeat the song with marching motions, then go back to clapping to finish song.
          After a while, the leader passes the baton (for example to the person next to her/him in the circle), the point is that as many people as possible become leaders in the game.
          At the beginning of the game, even learning the sounds is important, it is worth starting with simple movements. But afterwards, the imagination can be unleashed, what kind of movements we can invent while keeping the rhythm.

          Lyrics

          Do as I’m doing, follow, follow me,
          Do as I’m doing follow, follow me.
          If I do it high or low, if I do it fast or slow.

          Comments for facilitators

          During the activities be care of the steady beat.
          There are countless versions of these popular songs, and they have varied in lyrics and melody over the years, so you can learn any version.
          Percussion instruments can be used during the musical games, e.g. drums, percussion eggs, wood maracas, rhythm sticks, bells or castanets.

          The Poison Rhythm

          24

          Category

          rhythmic

          Age

          12+

          Number of participants

          8-12

          Duration

          approx. 30 min.

          Working method
          • group work
          Musical abilities of the trainers

          1 2 3 4 5 6


          Equipment
          and instruments
          • optional: percussion instrument
          Competences
          • creativity
          • attention
          • collaboration
          • concentration
          • rhythm recognition
          • sense of rhythm
          • memory

          The Poison Rhythm

          A rhythmic game that focuses on concentration
          and at the same time develops a sense of rhythm
          without being noticed.

          AIM

          The main goal of the activity is to develop participants’ steady beat competency by involving different rhythmic patterns and various body movements.

          Description

          The activity starts with the instructor clapping a four-beat rhythm that is labelled the ‚poison rhythm’.
          He/she will then clap a series of four beat rhythms to the participants, which they repeat.
          When the instructor claps the poison rhythm, the participants should remain silent.
          If anyone accidentally claps the poison rhythm, he/she is out of the game. This is a simple and enjoyable way to help participants recognize different rhythm patterns.
          The role of leader can also be transferred here so that as many people as possible can use their creativity.
          Examples of poison rhythm and four-beat rhythmic patterns:

            comments for facilitators

            Percussion instruments can be used during the rhythmic games, e.g. drums, percussion eggs, wood maracas, rhythm sticks, bells or castanets.
            During the activities be care of the steady beat! The dynamics of the activities can be changeable.