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Sound Recognition

58

Category

vocal
instrumental

Age

8+

Number of participants

12-25

Duration

approx. 20 min.

Working method
  • individual
  • playing in pairs
  • group work
Musical abilities of the trainers

1 2  3  4  5  6

Equipment and instruments
  • music player / app to play the sound
    effects
  • any sound generating device
Competences
  • creativity
  • attention
  • perception
  • cooperation

Sound Recognition

Recognition of different natural and artificial sounds from a music player and through the activities of group members

AIM

The purpose of the game is to sensitize and develop young people’s hearing and association skills by recognizing and identifying the „melodies”, „rhythms” and noises of the sound world.

Description

The participants first listen to various effects with their eyes closed and the task is to recognize them. They can even compete to see who can recognize more sound sources.

The sound effects can be recorded in nature (water, wind, storm, thunder, birdsong, sounds of domestic and wild animals, etc.), sounds of human expressions (heartbeat, wheezing, sneezing, coughing, clapping, pounding, etc.), or even sound effects produced by household appliances, vehicles and machines. The animator can use online platforms to search for effects if it is not possible to make her/his own audio recordings for the
exercise.

Another option during the exercise is for the participants to produce sound effects themselves behind a curtain alone or with a partner, and the others have to guess what sound they hear.

Sound Reproduction

59

Category

vocal

Age

8+

Number of participants

10+

Duration

approx. 30 min.

Working method

group work

Musical abilities of the trainers

1  2  3  4 5 6

EQUIPMENT AND INSTRUMENTS
  • music player / app to play the sound
    effects
  • any sound generating device

Competences
  • improvisation
  • creativity
  • expression
  • confidence
  • attention
  • perception
  • cooperation
  • team cohesion

Sound Reproduction

The world around us is full of different sound effects, which we not only have to recognize, but sometimes also have to imitate, which in certain cases results in extremely humorous situations. The game is based on the systematic application and development of voice support.

AIM

In addition to observation and imitation, and the creative use of different sound production methods, it also serves to develop mutual attention, comparison, and self-evaluation.

Description

The members of the group sit in a circle and the animator distributes the piece of paper to everyone, and they each write a sound effect that comes to their mind (you can write more). This can be any effect, whether natural or artificial or human voice, except singing or other musical sounds.

Then, as in the „Activity” game, the participants draw a card and what they read there must be imitated with their own voice, which the others must recognize. It can be played as a team competition, but it can also be played as a scoring competition.
The game can be varied by asking for sound effects thematically: e.g. animal sounds, machine sounds, etc.

At the end of the game, they can listen to a piece of symphonic
music together, which is about voice imitation: e.g. Beethoven: VI.
Symphony – bird sounds; Rossini: Cat Duet, Honegger: Pacific 231;
The Typewriter

Feel Your Summary

60

Category

vocal
rhythmic

Age

10+

Number of participants

5-12

Duration

approx. 30 min.

Working method

group work

Musical abilities of the trainers

12  3  4  5  6

Competences
  • collaboration
  • creativity
  • attention
  • concentration
  • rhythm recognition
  • sense of rhythm

Feel Your Summary

Day or session closing method, a nice way for the team to sum up
and close the time spent together with learning together.

AIM

After a day or session, working and learning together, closing is important. In a safe environment after everybody has the opportunity to enjoy and create music with the group. To experience the flow. It helps to calm down and helps the group dynamics. The exercise improves sense of rhythm and ability to work and play music in a group.

Description

Everybody stands in the circle or randomly in the room or outside. Aim is to have a free and safe environment.
The facilitator explains the task.

At the end of the day everybody joins with their own chosen favourite sound (e.g. beatbox, singing, claps) to sum up the day.

One chosen person has to start the beat and the rest of the participants join one by one and the team creates a random music together.

comments for facilitators

The exercise can be used only with vocal songs as well.