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Stop-walk

1

Category

vocal
rhythmic
instrumental

Age

10+

Number of participants

5+

Duration

approx. 10 min.

Working method

group work

Musical abilities of the trainers

1  2  3  4  5  6

Equipment and instruments
  • optional: any type of instrument
Competences
  • attention
  • concentration
  • creativity
  • cooperation
  • quick reaction
  • team cohesion

Stop-walk

A general warm-up exercise that can also use musical sounds
as a command in a more creative form.

AIM

A general movement exercise in which musical commands can be used to direct group members. This is a useful team-building game, icebreaker, in which the participants can get to know music in a new aspect.

Description

The participants are placed randomly in the space.
At the leader’s command, the participants perform certain activities:
„WALK” – to go
„STOP” – to stop

Then you have to do the opposite:
„WALK” – to stop
„STOP” – to go

You can even go back to the original version so that they understand it literally, and you can change it several times.

You can expand the command words:
„JUMP” – to jump
„SQUAT” – to squat
and so on

With these expanded activities, you can also play the opposite, you just have to discuss exactly what each one means.

 

Level up!

Match each command word to general sound effects or music.
These can be imitations of animal sounds, car sounds, ringtones, different rhythms clapped, and of course they can also be musical – e.g. if there are instruments or vocals, the high-low sounds can be given meaning.

Musical Hot Potato

2

Category

rhythmic

Age

12+

Number of participants

8-12

Duration

approx. 30 min.

Working method

group work

Musical abilities of the trainers

1  2  3  4  5  6

Equipment and instruments
  • black/whiteboard, papers, crayons
  • optional: music player / app to play the song
Competences
  • attention
  • collaboration
  • cooperation
  • empathy
  • rhythm recognition

Musical Hot Potato

This activity is generally a warming-up exercise, this funny game
is useful as it gives the participants the opportunity
to get to know each other.

AIM

The main goal of this game, designed for making friends, is to introduce the participants to the joy of listening to music and singing together with the help of sharing personal experiences, as well as to give them some knowledge about playing music, understanding and enjoying it.

Description

This activity usually opens the musical sessions. It requires a blackboard or a whiteboard, or carton sheets on which the instructor writes five questions about the students’ music preferences and about the participants. Usually these questions help the participants to learn about each other.

For example:
What is your favourite song?
Do you play any instrument?
What is your favourite band?
What do you like to do in your free time?
Do you have a favourite film music?

The participants sit in a circle, and pass a ball or an egg shaker in a clockwise direction at a steady beat, while the selected music is being played. When the instructor stops the music, the participant who is holding the object has to answer one of the questions on the white/blackboard.

This activity is useful for getting group members to interact with each other at the beginning of a musical session. It can be a singalong activity or music listening session as well.

Feel the Vibe

3

Category

vocal

Age

15+

Number of participants

5-30

Duration

approx. 10 min.

Working method

group work

Musical abilities of the trainers

1  2  3  4  5  6

Equipment and instruments
  • optional: any type of instrument
Competences
  • attention
  • cooperation
  • open minded
  • team cohesion

Feel the Vibe

A cooperative game with a strong team-building character.

AIM

During the game, the goal is to pay attention to each other, to find harmony between group members. Music can only serve as a tool for this, but it undoubtedly brings an interesting color to the game.

Description

The participants stand in a circle.
The numbers are said one after the other from 1-30, but there is no fixed order as to who says the numbers one after the other. Those who feel it, say the following.
The point is not to say it at the same time, because then the game is over, i.e. it starts over.

 

Level up!

Try not to say numbers, but some kind of poem, melody, song, or maybe a musical scale for a group more familiar with music.

Alphabet Game

4

Category

vocal
instrumental

Age

10+

Number of participants

5-30

Duration

approx. 10 min.

Working method

group work

Musical abilities of the trainers

12  3  4  5  6

Equipment and instruments
  • optional: any type of instrument
Competences
  • attention
  • cooperation
  • concentration
  • team cohesion
  • sense of rhythm

Alphabet Game

A cooperative game that focuses on concentration
and has a strong team-building effect.

AIM

The goal of the game is to increase team cohesion, and to develop concentration and attention in terms of individual competencies in a playful form. The musical development of the game has unlimited possibilities.

Description

The participants stand in a circle.
The letters of the ABC are said one after another in a row, according to the way they are next to each other.
The point is that they keep saying the letters one after the other.
If they make a mistake, it’s game over, i.e. it starts over.
The game is constantly accelerating in tempo.

 

Level up!

As in the hocetus game, a well-known melody is played in a circle by syllables. It is also possible to increase the level with musical instruments, also by breaking them down into notes.

Unwrap It

5

Category

vocal

Age

10+

Number of participants

8+

Duration

approx. 10 min.

Working method

group work

Musical abilities of the trainers

1  2  3  4  5  6

 

Competences
  • attention
  • cooperation
  • creativity
  • open minded
  • team cohesion

Unwrap It

Team-building game with cooperative and funny elements.

AIM

The purpose of the game is to play in a fun atmosphere, to strengthen team cohesion, and to develop creativity through the use of sounds.

Description

  1. Everyone close their eyes and make a sound that can be heard, e.g. singing voice, animal imitating voice, sound effect.
  2. Everyone chooses which one they like best. With your eyes closed, find the person who makes the sound you like best and touch that person’s shoulder. It is also possible that one of them has already grabbed someone’s shoulder, but the other is still looking for the real one, so they continue together until then.
  3. It is important to have a leader who sees when everyone has found the target person.
  4. At the end, random blocks are assembled. Open your eyes.
  5. Then take the hands of the two people standing next to you. This creates a tangled line.
  6. Try to make a circle out of it. The circle must be unrolled, even hiding under each other’s arms, but if possible, do not let go of the other.