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1 clap 2 claps

16

Category

rhythm

Age

8+

Number of participants

8-25

Duration

approx. 15 min.

Working method

group work

Musical abilities of the trainers

12  3  4  5  6

Competences
  • collaboration
  • attention
  • concentration
  • rhythm recognition

1 clap 2 claps

A rhythm based game with focusing on quick reaction.

AIM

This energizer game’s main goal is to keep the participants in deep focus. It is a competitive game and who has the quickest reaction, wins.

Description

Everybody stands in the circle.
The facilitator explains the task.

The facilitator or the group choose a music to play.
After the music starts the facilitator (or any other previously chosen member of the group) starts to clap to the rhythm of the music. The participant on the facilitator’s left has to clap to the next beat. Then the next participant to the left claps to the next beat. And they keep clapping to the rhythm round the circle one by one.
This way we create a method like playing a metronome.
What makes the task harder: if somebody claps 2 times within one beat, the sequence has to change (if they went from right to left, they have to change it to left to right).

If somebody makes a mistake by clapping not according to the order that participant is out of the circle.

This competition ends when 2 participants remain in the circle.

We Will Rock You – President!

20

Category

rhythmic

Age

8+

Number of participants

10-30

Duration

approx. 10 min.

Working method

group work

Musical abilities of the trainers

12  3  4  5  6

Competences
  • collaboration
  • creativity
  • attention
  • concentration
  • rhythm recognition
  • sense of rhythm

We Will Rock You – President!

A playful mental focus game based on
the rhythm of We will rock you.

AIM

Helps group dynamics, improves sense of rhythm. Improves ability to focus.

Description

Everybody stands in the circle. Ideally there are 10-15 people in the group.
The facilitator explains the task.

Each participant has a name or number they have to remember based on where they stand in within the circle:
there is one who called „President”
on “President”’s left is the „Assistant”
participant on the “Assistant”’s left called “1” and the participant after “2” and this row finishes with the last group member on the right of the “President”.
Everybody start drumming the rhythm of „We will rock you by Queen”.
The method of the game is the following:
When you clap your hands you have to say your name (e.g. „President”) and in the next round of clapping your hands you say the number or name of another random participant (e.g. „4”). It means that participant No 4 has been called. Now it is time for participant No 4 to say his/her name (e.g. „4”) when clapping and during second clapping to say a number or name of another random participant.
If you say your name incorrectly or if you say your name but you wasn’t called or if you don’t say your name though you were called – meaning you are wrong – in this case, you have to change your place and move next to the President, to his right.
This means everybody (or almost) will have another number/name.

comments for facilitators

For groups where they have to get to know each other, they can plan by their real names. In this case they start with going round and everybody introducing themselves with saying their first name. And then the game starts with the same method, only in this case they have to say a real name of a team member.

The Poison Rhythm

24

Category

rhythmic

Age

12+

Number of participants

8-12

Duration

approx. 30 min.

Working method
  • group work
Musical abilities of the trainers

1 2 3 4 5 6


Equipment
and instruments
  • optional: percussion instrument
Competences
  • creativity
  • attention
  • collaboration
  • concentration
  • rhythm recognition
  • sense of rhythm
  • memory

The Poison Rhythm

A rhythmic game that focuses on concentration
and at the same time develops a sense of rhythm
without being noticed.

AIM

The main goal of the activity is to develop participants’ steady beat competency by involving different rhythmic patterns and various body movements.

Description

The activity starts with the instructor clapping a four-beat rhythm that is labelled the ‚poison rhythm’.
He/she will then clap a series of four beat rhythms to the participants, which they repeat.
When the instructor claps the poison rhythm, the participants should remain silent.
If anyone accidentally claps the poison rhythm, he/she is out of the game. This is a simple and enjoyable way to help participants recognize different rhythm patterns.
The role of leader can also be transferred here so that as many people as possible can use their creativity.
Examples of poison rhythm and four-beat rhythmic patterns:

    comments for facilitators

    Percussion instruments can be used during the rhythmic games, e.g. drums, percussion eggs, wood maracas, rhythm sticks, bells or castanets.
    During the activities be care of the steady beat! The dynamics of the activities can be changeable.

      Give me Rhythms!

      26

      Category

      rhythmic

      Age

      12+

      Number of participants

      5-12

      Duration

      approx. 10 min.

      Working method

      group work

      Musical abilities of the trainers

      12  3  4  5  6

      Competences
      • memory
      • collaboration
      • attention
      • concentration
      • rhythm recognition

      Give me Rhythms!

      Playful rhythmic exercise, which is a simple musical version
      of the well-known word game

      AIM

      The goal of the game is for the participants to acquire, in a playful way, unnoticed, musical basics and competencies that can serve as the basis of their interest in the future. And it has an extremely strong team-building effect, encouraging cooperation and mutual attention.

      Description

      Participants sit in a circle and choose a leader who claps a rhythmic formula and passes it to the person sitting next to him/ her.
      Everybody in the circle claps it individually. After the rhythm gets back to the leader, he/she will find out and start a new rhythmic formula and send it around.
      This way the game becomes a two-part rhythm activity.
      The leader can be different in every turn.
      The two rhythm patterns ​​can be played in different ways, for example with clapping and flicking.

      comments for facilitators

      Adapting to the abilities of the group and the opportunities provided by the venue, you can also play with simpler melodies, the main thing is that only the next person in line hears the melody.

      1, 2, 3

      27

      Category

      rhythmic

      Age

      8+

      Number of participants

      4+

      Duration

      approx. 10 min.

      Working method
      • played in pairs
      • group work
      Musical abilities of the trainers

      1  2  3  4  5  6

      Competences
      • concentration
      • collaboration
      • attention
      • cooperation
      • creativity
      • sence of rhythm

      1, 2, 3

      1,2,3 is a simple rhythm game, played in pairs.
      It can be developed to play in larger groups.

      AIM

      The aim is to improve the rhythm skills and concentration of participants while also ice breaking & team building.

      Description

      Choose a partner & stand facing each other
      Group leader demos Round 1 – and sets the Rhythm & pace for everyone to follow.

      Round 1
      Pairs count to 3 repetitively, alternating numbers
      a) 1, b) 2, a) 3, b) 1, a) 2, b) 3, a) 1 etc

      Round 2
      Replace number 1 with a clap.
      Again, group leaders set the rhythm and pace.

      Round 3
      Replace Number 3 with a nod of the head

      Round 4
      Replace number 2 with a foot stomp

      You can continue to replace numbers with different body hits, vocal sounds or movements.

       

      Level up!

      You can count to 5 instead
      You can join 2 pairs together and go round in a circle (square!) with the same exercise.
      Participants can run the exercise again and choose their own sounds, body hits, movements etc.

      comments for facilitators

      Start with slow rhythm and speed up gradually.
      Each round, get participants to focus on the rhythm – especially after they have mastered the pattern.