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Stop-walk

1

Category

vocal
rhythmic
instrumental

Age

10+

Number of participants

5+

Duration

approx. 10 min.

Working method

group work

Musical abilities of the trainers

1  2  3  4  5  6

Equipment and instruments
  • optional: any type of instrument
Competences
  • attention
  • concentration
  • creativity
  • cooperation
  • quick reaction
  • team cohesion

Stop-walk

A general warm-up exercise that can also use musical sounds
as a command in a more creative form.

AIM

A general movement exercise in which musical commands can be used to direct group members. This is a useful team-building game, icebreaker, in which the participants can get to know music in a new aspect.

Description

The participants are placed randomly in the space.
At the leader’s command, the participants perform certain activities:
„WALK” – to go
„STOP” – to stop

Then you have to do the opposite:
„WALK” – to stop
„STOP” – to go

You can even go back to the original version so that they understand it literally, and you can change it several times.

You can expand the command words:
„JUMP” – to jump
„SQUAT” – to squat
and so on

With these expanded activities, you can also play the opposite, you just have to discuss exactly what each one means.

 

Level up!

Match each command word to general sound effects or music.
These can be imitations of animal sounds, car sounds, ringtones, different rhythms clapped, and of course they can also be musical – e.g. if there are instruments or vocals, the high-low sounds can be given meaning.

Feel the Vibe

3

Category

vocal

Age

15+

Number of participants

5-30

Duration

approx. 10 min.

Working method

group work

Musical abilities of the trainers

1  2  3  4  5  6

Equipment and instruments
  • optional: any type of instrument
Competences
  • attention
  • cooperation
  • open minded
  • team cohesion

Feel the Vibe

A cooperative game with a strong team-building character.

AIM

During the game, the goal is to pay attention to each other, to find harmony between group members. Music can only serve as a tool for this, but it undoubtedly brings an interesting color to the game.

Description

The participants stand in a circle.
The numbers are said one after the other from 1-30, but there is no fixed order as to who says the numbers one after the other. Those who feel it, say the following.
The point is not to say it at the same time, because then the game is over, i.e. it starts over.

 

Level up!

Try not to say numbers, but some kind of poem, melody, song, or maybe a musical scale for a group more familiar with music.

Alphabet Game

4

Category

vocal
instrumental

Age

10+

Number of participants

5-30

Duration

approx. 10 min.

Working method

group work

Musical abilities of the trainers

12  3  4  5  6

Equipment and instruments
  • optional: any type of instrument
Competences
  • attention
  • cooperation
  • concentration
  • team cohesion
  • sense of rhythm

Alphabet Game

A cooperative game that focuses on concentration
and has a strong team-building effect.

AIM

The goal of the game is to increase team cohesion, and to develop concentration and attention in terms of individual competencies in a playful form. The musical development of the game has unlimited possibilities.

Description

The participants stand in a circle.
The letters of the ABC are said one after another in a row, according to the way they are next to each other.
The point is that they keep saying the letters one after the other.
If they make a mistake, it’s game over, i.e. it starts over.
The game is constantly accelerating in tempo.

 

Level up!

As in the hocetus game, a well-known melody is played in a circle by syllables. It is also possible to increase the level with musical instruments, also by breaking them down into notes.

Unwrap It

5

Category

vocal

Age

10+

Number of participants

8+

Duration

approx. 10 min.

Working method

group work

Musical abilities of the trainers

1  2  3  4  5  6

 

Competences
  • attention
  • cooperation
  • creativity
  • open minded
  • team cohesion

Unwrap It

Team-building game with cooperative and funny elements.

AIM

The purpose of the game is to play in a fun atmosphere, to strengthen team cohesion, and to develop creativity through the use of sounds.

Description

  1. Everyone close their eyes and make a sound that can be heard, e.g. singing voice, animal imitating voice, sound effect.
  2. Everyone chooses which one they like best. With your eyes closed, find the person who makes the sound you like best and touch that person’s shoulder. It is also possible that one of them has already grabbed someone’s shoulder, but the other is still looking for the real one, so they continue together until then.
  3. It is important to have a leader who sees when everyone has found the target person.
  4. At the end, random blocks are assembled. Open your eyes.
  5. Then take the hands of the two people standing next to you. This creates a tangled line.
  6. Try to make a circle out of it. The circle must be unrolled, even hiding under each other’s arms, but if possible, do not let go of the other.

Feel the Music

6

Category

vocal

Age

12+

Number of participants

8-12

Duration

approx. 25 min.

Working method

group work

Musical abilities of the trainers

1  2  3  4  5  6

Equipment and instruments
  • black/whiteboard, papers, crayons
  • optional: music player / app
    to play the song
Competences
  • collaboration
  • attention
  • concentration
  • movement coordination
  • sence of rhythm

Feel the Music

This activity is generally a warming-up exercise, it gives
the participants the opportunity to get to know each other.

AIM

In addition to the participants’ steady beat, this task is suitable for the development of many competencies through improvisation and quick, yet accurate reaction. It helps to develop musical skills and competencies, i.e. sence of rhythm, concentration, patience, and assistance to practising impovisative chamber music.

Description

  1. The instructor plays a song to the group and asks them to concentrate on its characteristics.
  2. As the music is played, allow participants to walk up to the black/whiteboard and write one word that describes what they are listening to. After some minutes, a lot of words will be on the board.
  3. The next step is to ask the participants to group the words into categories. Select the words that relate to instrumentation, rhythm, genre, tempo, timbre, melody, lyrics or the mood.
  4. Each aspect can be discussed with the participants to help them learn more about music appreciation.

If we choose a popular melody, we can sing along with the recording at the end, or we can improvise a rhythm to it with instruments.