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Echo Game

11

Category

vocal
rhythm

Age

10+

Number of participants

10-20

Duration

approx. 40 min.

Working method

group work

Musical abilities of the trainers

1  2  3  4 5 6

Equipment and instruments
  • music player / app to play the song
  • optional: percussion instruments
Competences
  • learning and memory skill
  • cultural sensitivity
  • collaboration
  • attention
  • concentration
  • rhythm recognition

Echo Game

Playful learning of a Japanese children’s song with a possible interpretation with echoing sounds, movements

AIM

The well-known Japanese children’s song offers the participants simple and easy-to-learn singing. Echo play processing requires attention and concentration and creates a special atmosphere, especially with adding instruments (drum), movements or play with lights.

Description

  1. The facilitator talks about the significance of children’s songs in music and poetry in everyday life and in general. After that they listen to the song in Japanese.
  2. Facilitator shares the translation of the Japanese text.
  3. The group sings the song while listening to the recording, they practise till they know the melody with confidence.
  4. The group can try to sing the melody in canon as signed in score (Version 1, Version 2).In version 1, we divide the team into two groups. Thus, the two groups sing the same melody, only shifted in time. The first group starts singing the melody and when they get to number 2, the second group starts over.

The version 2 is much more difficult, there we divide the team into three groups, and they sing the melody by directly entering one after the other.

Simple echo game:
Facilitator starts the eco game with the group: first participants form 2 groups and they stand opposite to each other, not close to each other. On the facilitator’s signal the first group starts to say “ho” or “ho-ho” or “ho-ho-ho” and the other group echo’s this. This game can be combined with movement, drums or flashing lights (this work better in the evening).

Lyrics

Ho ho hotaru koi
atchi-no mizu-wa nigai-zo
kotchi-no mizu-wa amai-zo
ho ho hotaru koi

Translation – Come Firefly
Fly, fly, firefly, come
The water over there tastes bitter
The water over here tastes sweeter
Fly, fly, firefly, come

Composition Game

19

Category

vocal

Age

8+

Number of participants

8-25

Duration

approx. 15 min.

Working method

group work

Musical abilities of the trainers

1  2  3  4 5 6

Competences
  • creativity
  • collaboration
  • attention
  • concentration
  • musical hearing
  • rhythm recognition

Composition Game

In this game sheets with special characters – any character
that are not on a classic sheet – have to be created
and performed by the team.

AIM

This is a game for improving cooperation skills and developing focus in a creative way. Creating the sheet and coming up with a song with rhythms is a great team building exercise. By listening to the song to be performed, it adds to the fun atmosphere.

Description

The facilitator creates two groups and explains the task.

First group has to find a simple song that the other group needs to play on a music device or by heart. This part of the game is like a music sheet creation task: they have to capture the song, however they cannot use classic notes but symbols.

For example:
instead of „ ♪ ♫ ” they can use symbol “$” and they have to explain it means: sing „LA”
or with the symbol „❤” they want the other group to sing another note
etc

When the first group finishes, the second group performs it based on the instructions – as a music reading task.