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Morse

39

Category

rhythmic
instrumental

Age

12+

Number of participants

3-10

Duration

approx. 20 min.

Working method

group work

Musical abilities of the trainers

12  3  4  5  6

EQUIPMENT
AND INSTRUMENTS
  • optional: any type
    of instrument
Competences
  • improvisation
  • creativity
  • collaboration
  • attention
  • cooperation
  • concentration
  • sense of rhythm

Morse

Short game to recognize, repeat or improvise rhythm or melodies.

AIM

This game develops musical skills and focuses on rhythm while playing. Through the exercises the participants will be able to percept and follow the rhythm with improving focus and creativity.

Description

Participants sitting in a circle or in a row.
First participant in the row (or one chosen in the circle) taps a longer rhythm on the hand of the second participant sitting next to. After that this second participant taps this very same rhythm to the next participant and so on.
The last participant claps the received rhythm and then the first player claps the original rhythm.
The goal is to have minimal difference between the two rhythms.

The Seeker

40

Category

rhythmic
instrumental

Age

8+

Number of participants

8-12

Duration

approx. 20 min.

Working method

group work

Musical abilities of the trainers

12  3  4  5  6

Equipment and instruments
  • recorder or any other musical instrument
Competences
  • creativity
  • improvisation
  • attention
  • collaboration
  • cooperation
  • social sensitivity

The Seeker

 A short game that playfully focuses on rhythm and music.
Rhythmic and instrumental version of „Hunt the object” vocal game (41).

AIM

This game develops musical skills and better recognition of tempo, rhythm, differences in sounds and dynamics. It helps them learn how to express their feelings, how to improvise, how to enjoy music and develop this within a group that develops social skills and teamwork.

Description

First the facilitator hides a small object from the participant.
When participant starts to search for the object, the facilitator or preferably the participants helps with a recorder (or other musical instrument) to find it:
• the higher the sound is on the recorder, the closer the seeker
got to the object
• the lower the sound is on the recorder, the more far the seeker
got to the object
• when reaching very closely to the subject, the highest sound to
be created quickly a few times

Level up!

The game can be expanded as follows: there is a new participant who helps the searcher, the „controller”. The controller joins the game with an instrument and helps the seeker in which direction to go with prearranged signals. For example: a loud sound means right, a quieter sound means left, repeating a sound means forward, a trill means going backwards, etc.
Since two instruments are playing at the same time, it is worth coordinating so that they sound harmoniously.

Hunt the Object

41

Category

vocal

Age

12+

Number of participants

3-15

Duration

approx. 20 min.

Working method

group work

Musical abilities of the trainers

12  3  4  5  6

Competences
  • creativity
  • improvisation
  • attention
  • collaboration
  • cooperation
  • social sensitivity

Hunt the Object

Facilitating orientation with vocal sounds in the form of a short game, following different vocal changes in space. Vocal version of „The seeker”, rhythmic and instrumental game (40).

AIM

The goal of the game is to learn how vocal sounds can be used in many different interpretations, and how to navigate with their help. It helps them learn how to express their feelings, how to improvise, how to enjoy music and develop this within a group
that develops social skills and teamwork.

Description

The instructor shows the participants the object to hunt that can be anything (e.g. a coin). One participant goes out of the room for a few seconds. While he/she is there, the group hides the object somewhere, then they invite her/him back to the classroom.

The group makes a long ‘La’ sound while the participant is hunting for the object. They can vary their ‘La’ sound according to pitch (high pitch means close, low pitch means far) and dynamics (loud means close, quiet means far away). So if he/she is close to the
object, they should sing ‘La’ at a higher pitch and louder. If he/she is far away, they sing ‘La’ at a lower pitch and more quiet. By listening to them, the hunter should be able to find the hidden object.

Participants can also use a song or melody while one of them is trying to find the object.

Bead String

42

Category

vocal
rhythmic
instrumental

Age

12+

Number of participants

5-20

Duration

approx. 20 min.

Working method

group work

Musical abilities of the trainers

12  3  4  5  6

EQUIPMENT
AND INSTRUMENTS
  • optional: any type
    of instrument

Competences
  • improvisation
  • creativity
  • collaboration
  • attention
  • cooperation
  • concentration
  • sense of rhythm

Bead String

Short funny game to develop musical creativity and memory.

AIM

The goal of the game is to develop musical creativity, to promote thinking that always presents new and variation possibilities during the game. Musical memory improvement affects learning abilities in all other areas as well.

Description

The participants stand or sit in a circle. The facilitator provides instructions on the game and which set of sounds can be used during the play.
First participant sings or play a sound.
After that the next participant repeats the sound and adds one.
The next repeats the 2 sounds and adds another sound.
And it goes round the circle.
The goal is to make the longest line of sounds, longest “string of bead.”

Level up!

If the group’s level of knowledge and experience allows it, the game can also run to the point where a common piece can be created.

COMMENTS FOR FACILITATORS

During the activities be care of the steady beat.

Playback

43

Category

vocal
instrumental

Age

8+

Number of participants

2-15

Duration

approx. 20 min.

Working method
  • group work
  • it can be played in pairt
Musical abilities of the trainers

12  3  4  5  6

Equipment and instruments
  • optional: any type of instrument
Competences
  • improvisation
  • creativity
  • memory
  • collaboration
  • attention
  • cooperation
  • concentration

Playback

A short and simple game based on creativity and improvisation.

AIM

During the game, the development of improvisational skills and creativity is the most important goal, while the musical memory also improves a lot, and paying attention to each other greatly affects social skills.

Description

The participants stand or sit in a circle. The facilitator provides instructions on the game and which set of sounds can be used during the play.
First participant sings or plays a set of sounds. First of all, it is worth choosing a simple melody that varies 2-3 notes.
After that the next participant repeats the exact same set of sounds. If this participant sang or played correctly then chooses who will go next (cannot choose the one sang/played before) and improvises a set of sounds, starting with the same note as the last set of sound ended with.
The next participant repeats the same as the player before.
During the game if somebody cannot repeat the set of sounds goes out of the circle as being out of the game. The game ends when only one participant remains in the circle.