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Human Sampler

30

Category

vocal
instrumental

Age

8+

Number of participants

4-40

Duration

approx. 10-60 min.

Working method

group work

Musical abilities of the trainers

12  3  4  5  6

Equipment and instruments
  • optional: rhythm instruments, percussion, any other instruments
Competences
  • concentration
  • collaboration
  • attention
  • cooperation
  • sence of rhythm

Human Sampler

This is a game to get everyone involved – and it can range
from something very simple to quite complex.

AIM

The main aim is inclusion, team building.
Everyone is able to make a sound, feel to be included and present in the group, experienced to create crazy sounds, or even an actual piece of music.
It can also be a performance, with practice and time!

Description

This is a game where each player chooses randomly a sound and the team creates music by singing the chosen sound when the leader (DJ) makes a sign.

 

LEVEL 1 – Intro/Ice Breaker

  1. Participants stand in a circle, with their arms out in front of them (elbows bent for comfort!).
  2. Participants are asked to think of a sound to make, when the DJ/Producer touches/pushes down their hand.
  3. The DJ then goes around the circle, in order or randomly, touching/pushing down the hands, and the participants immediately make their sound when touched.
  4. The DJ can then make rhythms with the sounds.
  5. The leader then picks 1 or 2 more DJs (depending on the size of the group), and they ‘play’ the human sampler, trying to stay in rhythm together.
  6. Switch DJs, Change sounds.
  7. You can also split the group into 2, so more people can play. After a few minutes, one group can listen to the others’ sounds being played.

 

LEVEL 2 – Tiny Tracks

  1. As above, with these adaptations:
  2. This can all be demonstrated before you split the groups, with examples of all the sounds. This is fun – no need to be perfect!
  3. Split the circle in 2 – with 2 semi circles.
  4. Split those groups into 3 ‘Banks’ of sounds. Each bank is an element of a track: Drums, Percussion, Sounds/Samples
    Bank A – Drums
    Kick, Snare, Closed hi-Hat, Open Hi-Hat, Crash Cymbal
    Bank B – Percussion
    Hand Claps, Finger Snaps, Shaker sounds, Mouth sounds etc
    Bank C – Sounds/Samples
    Any sounds – these can be any sounds – random, or in tune
    with each other…
  5. Choose 1 DJ for each bank.
  6. Tell the groups then have 10’ to find their sounds, practice,
    and create a short piece of music. You can set the length as from 30s – 1’
  7. Before they go off in their groups, you can demo some sounds again here, and also demo an example of what it could sound like. Give one group the sounds, then play a Hip-hop beat, a Drum & Bass beat, a House beat, a Bossa beat… etc.
  8. Groups then have 10’ to prepare their track.
  9. Performance

 

LEVEL 3 – Making Music

As above with these adaptations:
You can add more banks, and more DJs.
Bank D/E/F… – Bass/Keys/Singing…
You can add as many banks as you like, depending on numbers and skill level of the group.
Bank D – Bass
This can be a number of people, ‘singing’ different bass notes, OR it can be one person doing the whole bassline.
Bank E – Keys
This can be a number of people, ‘singing’ different piano/keyboard notes, OR it can be one person doing the whole thing.
Bank F – Singing
This can be one person singing a song, or just singing a melody without words, OR you can split it up into parts.
Other Banks…
Strings, Brass, Stabs, Scratches etc…

Depending on the level of the group, they can create their own pieces of music, recreate existing pieces of music/songs etc.

You can adapt things as you wish – but it’s good to have the beats, sounds/samples, percussion done by the SAMPLER, and then people can sing over the top, do harmonies, etc.

comments for facilitators

Start with slow rhythm and speed up gradually.
Each round, get participants to focus on the rhythm – especially after they have mastered the pattern.

Human Keyboard

31

Category

vocal

Age

8+

Number of participants

8-56

Duration

approx. 10-30 min.

Working method

group work

Musical abilities of the trainers

1  2  3  4 5 6

Competences
  • concentration
  • collaboration
  • attention
  • cooperation
  • sence of rhythm

Human Keyboard

This is a game to get everyone involved – and it can range
from something very simple to quite complex.

AIM

The main aim is inclusion, team building.
Everyone is able to make a sound, feel to be included and present in the group, experienced to build something from simple to more complex.
It can also be a performance, with practice and time!

Description

This a game where players represent the keys of the piano and team creates music by singing the key they represent when leader makes a sign.

LEVEL 1 – Intro/Ice Breaker

Participants stand in a line with their arms out in front of them (elbows bent for comfort!).

Participants are given a sound to make, when the DJ/Producer touches/pushes down their hand. This sound can be a ‘Laa’ or a ‘Bom’ – any kind of sound.

Then 8 people given a Key with the name (C, D, etc). You can even ‘sing’ the name of the Key. You can also use a piano/keyboard etc for the actual tuning if you like/need.

C, D, E, F, G, A, B, C

Practice by ‘playing’ the keyboard. Play a scale. Play random notes. Then play 2 notes together on different keys.

Next, gather any additional people up around each ‘Key’. Make the space needed so everyone can see when you push the hand of the lead key. Also space people out so you can reach all the keys easily!

Practice again by playing the keyboard and doing a Scale.

Play the keyboard!

Get different people to play the keyboard.

 

LEVEL 2 – Tiny songs

As above, with these adaptations:

After the Demo with 8 people, or after the activity above:

Split the group into teams – of 9 or more.
Each Team has 10-15’ to create and practice a short piece of music, 30s-1’ long.

Performances 

 

LEVEL 3 – Making Music

As above, with these adaptations:

You can have multiple keyboard players.
You can also have a singer, or group of singers, playing alongside the piano.

You could combine with the Human Sampler!

Participants are given 30’ or so to create a piece of music – original or an existing song, to perform.

comments for facilitators

This is anything from a short intro/icebreaker, to a full session creating a piece of music. This all depends on the group and the facilitators.
Similar to the Human Sampler, but with more musicality/skill.

Sound for Claps

38

Category

rhythmic
instrumental

Age

12+

Number of participants

3-15

Duration

approx. 20 min.

Working method

group work

Musical abilities of the trainers

12  3  4  5  6

Competences
  • improvisation
  • creativity
  • collaboration
  • attention
  • cooperation
  • concentration
  • sense of rhythm

Sound for Claps

Short game to recognize, repeat or improvise rhythm or melodies.

AIM

This game develops musical skills and focuses on rhythm while playing. Through the exercises the participants will be able to percept and follow the rhythm with improving focus and creativity.

Description

The participants stand or sit in a circle. The facilitator provides instructions on the game and which set of sounds can be used during the play.
This play can be played either by two players or two groups.
One participant (or team) claps a random rhythm and the other participant (or team) improvises a melody on it.
And then they change the game: one claps who improvised the melody.

Morse

39

Category

rhythmic
instrumental

Age

12+

Number of participants

3-10

Duration

approx. 20 min.

Working method

group work

Musical abilities of the trainers

12  3  4  5  6

EQUIPMENT
AND INSTRUMENTS
  • optional: any type
    of instrument
Competences
  • improvisation
  • creativity
  • collaboration
  • attention
  • cooperation
  • concentration
  • sense of rhythm

Morse

Short game to recognize, repeat or improvise rhythm or melodies.

AIM

This game develops musical skills and focuses on rhythm while playing. Through the exercises the participants will be able to percept and follow the rhythm with improving focus and creativity.

Description

Participants sitting in a circle or in a row.
First participant in the row (or one chosen in the circle) taps a longer rhythm on the hand of the second participant sitting next to. After that this second participant taps this very same rhythm to the next participant and so on.
The last participant claps the received rhythm and then the first player claps the original rhythm.
The goal is to have minimal difference between the two rhythms.

Bead String

42

Category

vocal
rhythmic
instrumental

Age

12+

Number of participants

5-20

Duration

approx. 20 min.

Working method

group work

Musical abilities of the trainers

12  3  4  5  6

EQUIPMENT
AND INSTRUMENTS
  • optional: any type
    of instrument

Competences
  • improvisation
  • creativity
  • collaboration
  • attention
  • cooperation
  • concentration
  • sense of rhythm

Bead String

Short funny game to develop musical creativity and memory.

AIM

The goal of the game is to develop musical creativity, to promote thinking that always presents new and variation possibilities during the game. Musical memory improvement affects learning abilities in all other areas as well.

Description

The participants stand or sit in a circle. The facilitator provides instructions on the game and which set of sounds can be used during the play.
First participant sings or play a sound.
After that the next participant repeats the sound and adds one.
The next repeats the 2 sounds and adds another sound.
And it goes round the circle.
The goal is to make the longest line of sounds, longest “string of bead.”

Level up!

If the group’s level of knowledge and experience allows it, the game can also run to the point where a common piece can be created.

COMMENTS FOR FACILITATORS

During the activities be care of the steady beat.