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Sculpture Game

44

Category

vocal
instrumental

Age

12+

Number of participants

5-25

Duration

approx. 20 min.

Working method

group work

Musical abilities of the trainers

12  3  4  5  6

Competences
  • creativity
  • improvisation
  • attention
  • movement coordination
  • cooperation
  • social sensitivity

Sculpture Game

A funny game based on movement coordination and quick reaction

AIM

During the game, moving to the music, reacting quickly to silence, and turning into a statue all strengthen movement coordination, and at the same time this game is extremely enjoyable and has team-building benefits.

Description

The players line up next to each other at the theoretical starting line. Several meters in front of them, a participant is standing backwards towards them.

The aim of the game is for the participants on the starting line to reach and touch the shoulder of the lone player. Whoever achieves this wins. The player in front starts playing music (sings, plays an instrument, or even plays music from an application).
Players standing in the line can only move during the music and approach the target. However, as soon as the music stops, they must avoid all movement and become a statue.

The individual player turns quickly, as his goal is to discover who has moved into it. When the music stops, he looks back and if he sees someone moving, those participants must go back to the starting line (or they are out of the game, both versions can be played).

Conductor

45

Category

vocal
instrumental

Age

15+

Number of participants

5-30

Duration

approx. 30 min.

Working method

group work

Musical abilities of the trainers

1  2  3  4  5  6

Equipment and instruments
  • optional: any type of instrument
Competences
  • individual responsibility
  • creativity
  • attention
  • cooperation
  • concentration
  • singing together

Conductor

The game draws attention to the challenges and excitement of a leadership role, such as that of a conductor.

AIM

The activities provide participants with the opportunity to learn first-hand certain musical characteristics: tempo, dynamics and timbre. For all of this, we have chosen a suitable and easy melody as an example, which can be easily sung by participants who are not familiar with music.

Description

The first task is to find the song that the majority of the group knows well, sing it several times so that everyone knows it confidently.
One participant is chosen to be the conductor (the instructor can be the conductor for the first time to show the group what to do). They can choose a song, e.g. Oh I’m going to sing.

The instructor explains that when the conductor raises his arms higher in the air, he wants the participants to sing louder. If the conductor holds his arms lower, the group should sing more softly. In addition, the conductor can indicate start (e.g. thumbs up) and stop signals (e.g. flat hand towards them). The group can agree on which notation to use for slowing down and speeding up the tempo. So, you can freely expand the instructions and markings.

Level up!

Once the participants are familiar with this activity, we can let the group, the „band”, use body instruments or rhythm instruments.
We could also divide the participants into groups of similar instruments, where the conductor controls the dynamics of each group when he gets close to them.

Follow the Sound

49

Category

vocal

Age

15+

Number of participants

8-20

Duration

approx. 10 min.

Working method

group work

Musical abilities of the trainers

1  2  3  4  5  6

Equipment and instruments
  • optional: any type of instrument
Competences
  • attention
  • cooperation
  • creativity
  • open minded
  • team cohesion

Follow the Sound

A playful game for following sound effects in spatial orientation.

AIM

The purpose of the game is to play in a fun atmosphere, to strengthen team cohesion, and to develop creativity through the use of sounds.

Description

  1. The participants should find a pair for themselves from the group.
    2. Place the pairs facing each other along a straight line.
    3. Have the pairs agree on a unique sound effect, this will help with spatial orientation. It is important that there is no matching sound within the group.
    4. Step back to the end of the room, so that one of the couple is on one side of the room and the other is on the other.
    5. The task is for one member of the pair to approach the other with closed eyes, but not yet touch her/him. The winner is the one who can get closest to their partner in a given time period. (The duration depends on the size of the space, so it’s worth having a test game first to know the ideal duration.) The sound effect helps in orientation, the goal is to approach their partner in a straight line.
    6. After that, let’s change the pairs, and you can even choose a new sound effect.

 

Level up!

Play the sound effect only three times instead of continuously. It can be made even more difficult by placing the pairs randomly, not along a straight line, but this requires a space of sufficient size to avoid collisions.

Sing and Fun

56

Category

rhythmic
vocal

Age

8+

Number of participants

2+

Duration

approx. 20 min.

Working method
  • playing in pairs
  • group work
Musical abilities of the trainers

1  2  3  4  5  6

Equipment and instruments
  • music player / app
    to play the video
Competences
  • common singing
  • attention
  • movement coordination
  • cooperation
  • sense of rhythm

Sing and Fun

A simple and fun game to cheer up the mood of the group
and to relax while doing something more serious.

AIM

The goal of the game is to teach singing in a fun way, using repetition as a learning method. And the clapping associated with the song develops movement coordination and a sense of rhythm.

Description

Learn together the Sarasponda children’s song with clapping until you sing it as fast as you can!

Learning the song can be done in two ways, the facilitator learns the melody in advance and teaches it to the participants, or they practice singing and clapping together with the recording. By learning together with the tutorial video, the ability to observe
and imitate is also developed.

If you already know it very well, you can come up with movements or body percussion exercises yourself.

LYRICS

Sarasponda, sarasponda, sarasponda ret set set.
A doh ray oh, a doh ray boom day oh,
A doh ray boom day ret set set, ah say pah say oh.

Twinkle, Twinkle

57

Category

vocal

Age

12+

Number of participants

5+

Duration

approx. 30 min.

Working method

group work

Musical abilities of the trainers

1  2  3  4  5  6

Equipment and instruments
  • music player / app to play the song
Competences
  • cultural / intercultural sensitivity
  • sense of language
  • perception
  • attention
  • cooperation

Twinkle, Twinkle

Introducing new aspects of a popular European melody.

AIM

In addition to singing the well-known melody together, the participants also listen to the lyrics in different languages and discuss how the same melody can appear in other cultures as well.

Description

We first sing the melody that everyone knows together, and then we ask the participants to tell us when they first encountered it.
After recalling the memories, we present the song in several languages, and the participants can guess in which language they heard it. Then we ask the participants how they think it is possible that the same melody appears in so many languages. The participants say what they think about it, without considering any possible version (singers, performers, spread of sheet music, etc.) as the only true one (Youtube and Facebook can of course be excluded, because we are talking about old times).
After thinking together, we show the version of the song sung in several languages and the Mozart arrangement. We can also try to sing in foreign languages.

COMMENTS FOR FACILITATORS

About the melody:
The origin of „Ah! vous dirai-je, maman” is a bit clouted, with an “anonymous” pastoral song being credited with the melody. The song dates back to 1740, while the lyrics incorporated within are relatively new. In 1761, the melody was first published, while the
first publication of the melody combined with the lyrics goes back to 1774.
“Ah! vous dirai-je, maman” is a French children’s melody/song which was popularized by Wolfgang Amadeus Mozart when he created “Twelve Variations” based on it. Since it’s composition, several different versions of it have been created using diverse themes and lyrics.
Several songs over the years have been based on this melody, and also in several languages. In English alone, three popular children’s song is based on it: “Alphabet Song,” “Twinkle, Twinkle, Little Star,” and “Baa, Baa, Black Sheep.”
Other prominent versions are included: “Morgen kommt der Weihnachtsmann” (Germany), “Hull a pelyhes fehér hó” (Hungary), “Campanita del lugar” (Spain), and “Daha Dün Annemizin” (Turkey).

LYRICS

English

Twinkle, twinkle, little star,
How I wonder what you are.
Up above the world so high,
Like a diamond in the sky.
Twinkle, twinkle, little star,
How I wonder what you are.

French

Ah ! Vous dirai-je maman
Ce qui cause mon tourment?
Moi je dis que les bonbons
Valent mieux que la raison.
Papa veut que je raisonne
Comme une grande personne.

Hungarian

Hull a pelyhes fehér hó,
jöjj el kedves Télapó!
Minden gyermek várva vár,
vidám ének hangja száll.
Van zsákodban minden jó,
piros alma, mogyoró,
Jöjj el hozzánk, várunk rád,
kedves öreg Télapó.

German

Morgen kommt der Weihnachtsmann,
Kommt mit seinen Gaben.
Bunte Lichter, Silberzier,
Kind mit Krippe, Schaf und Stier,
Zottelbär und Pantertier
Möcht’ ich gerne haben!

Spanish

Campanita del lugar,
suena alegre, suena,
noche en que Jesús nació,
que a la Humanidad salvó.
Campanita del lugar,
suena alegre, suena.