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Stop-walk

1

Category

vocal
rhythmic
instrumental

Age

10+

Number of participants

5+

Duration

approx. 10 min.

Working method

group work

Musical abilities of the trainers

1  2  3  4  5  6

Equipment and instruments
  • optional: any type of instrument
Competences
  • attention
  • concentration
  • creativity
  • cooperation
  • quick reaction
  • team cohesion

Stop-walk

A general warm-up exercise that can also use musical sounds
as a command in a more creative form.

AIM

A general movement exercise in which musical commands can be used to direct group members. This is a useful team-building game, icebreaker, in which the participants can get to know music in a new aspect.

Description

The participants are placed randomly in the space.
At the leader’s command, the participants perform certain activities:
„WALK” – to go
„STOP” – to stop

Then you have to do the opposite:
„WALK” – to stop
„STOP” – to go

You can even go back to the original version so that they understand it literally, and you can change it several times.

You can expand the command words:
„JUMP” – to jump
„SQUAT” – to squat
and so on

With these expanded activities, you can also play the opposite, you just have to discuss exactly what each one means.

 

Level up!

Match each command word to general sound effects or music.
These can be imitations of animal sounds, car sounds, ringtones, different rhythms clapped, and of course they can also be musical – e.g. if there are instruments or vocals, the high-low sounds can be given meaning.

Alphabet Game

4

Category

vocal
instrumental

Age

10+

Number of participants

5-30

Duration

approx. 10 min.

Working method

group work

Musical abilities of the trainers

12  3  4  5  6

Equipment and instruments
  • optional: any type of instrument
Competences
  • attention
  • cooperation
  • concentration
  • team cohesion
  • sense of rhythm

Alphabet Game

A cooperative game that focuses on concentration
and has a strong team-building effect.

AIM

The goal of the game is to increase team cohesion, and to develop concentration and attention in terms of individual competencies in a playful form. The musical development of the game has unlimited possibilities.

Description

The participants stand in a circle.
The letters of the ABC are said one after another in a row, according to the way they are next to each other.
The point is that they keep saying the letters one after the other.
If they make a mistake, it’s game over, i.e. it starts over.
The game is constantly accelerating in tempo.

 

Level up!

As in the hocetus game, a well-known melody is played in a circle by syllables. It is also possible to increase the level with musical instruments, also by breaking them down into notes.